Navigating the Pungeon

The pungeon are generated pseudo-randomly. That is, there is a random element to it, but there are general rules or heuristics that generally lay out where the doors lead to. This means two things: on the one hand, you can eventually navigate your way through if you are persistent and careful enough, but on the other hand, you'll never have the same path twice. Basically the same algorithm is used when you are kidnapped while "unmasking the Senator". The rules I've identified are laid out here:

1) When you first arrive in the pungeon, do not go through any doors marked Arsenic or Mercury. This should be intuitive. When you see arsenic or mercury in real life, do not touch it. They are poisonous. If you go through either of these doors in the game, you'll either get lost in the pungeon forever or fall in a death trap.

2) Stick to Gold and Neutral doors. These will eventually lead you to chests. Chests contain one of three things: a key, a torch, or a potion. The key is your ticket out. The torch can help you find Kloc. The portion, I have no idea. I drink it every time I find it, but haven't noticed any effects [turns away and vomits]

3) If you come across a closed door, that's the exit. If you don't have a key, just turn around. Kicking only results in a sore foot. If you have the key, you have two options: unlocking the door will allow you to escape, and return to the castle unscathed. However, if you are in the business of looking for Kloc, you can just turn around and keep wandering. Going for more Gold doors will find more chests, and you will eventually find the torch.

4) After you obtain the torch, and if you are looking for Kloc, there are three kinds of doors you want to look for: Acid, Arsenic, and Fire (Yes, this time you want to go for Arsenic - Perhaps the torch allows you to see the traps better and avoid them?). They may not necessarily come in that order. When you see a broken wall, break through it. Then the doors come in a specific order: Fire, Arsenic, Acid, then the wall opposite Gold, the the wall opposite the Pentagram, then the Pentagram ("the Devil's Door"). Then you run into Kloc.

5) If you are going after Excalibur, you have to do a very similar method. After you break through a wall, the doors you go after go in this order: Earth, Fire, Water, Acid, then a strange symbol ("the Sword Door"). You'll find a chest, but this time it contains Excaliber.

6) If you are in the pungeon for too long (calculated by an as-yet unknown maximum number of doorways), your reign ends with you trapped in the pungeon forever and you die

7) All four stats continue to decrease while you remain in the pungeon, as the kingdom falls to anarchy in your absence. However, every time you kill a skeleton, you get a boost in all four stats. In addition, when you leave the pungeon (either with the key or by Kloc) you also get a boost in stats that allow you to keep playing.